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Updates Draw components of entities based on their Transform.

Hierarchy

  • System
    • TransformSystem

Index

Constructors

constructor

Properties

changes

changes: IComponentChange[]

lastTick

lastTick: number

queries

queries: Query[]

Private transformQuery

transformQuery: Query

world

world: World

Static subscriptions

subscriptions: string[]

Methods

createQuery

  • createQuery(init?: IQueryConfig): Query
  • Parameters

    • Optional init: IQueryConfig

    Returns Query

init

  • init(): void

subscribe

  • subscribe(type: string | ComponentClass): void
  • Parameters

    • type: string | ComponentClass

    Returns void

update

  • update(tick: number): void
  • Updates the screen coordinates and Z-index of Draw components based on the entity's location in 3D space.

    Parameters

    • tick: number

      The current game engine tick.

    Returns void

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