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Hierarchy

  • System
    • HopSystem

Index

Constructors

constructor

  • new HopSystem(world: World, ...initArgs: any[]): HopSystem
  • Parameters

    • world: World
    • Rest ...initArgs: any[]

    Returns HopSystem

Properties

Private animations

animations: Record<string, ITexture[]>

changes

changes: IComponentChange[]

Private hopQuery

hopQuery: Query

lastTick

lastTick: number

queries

queries: Query[]

world

world: World

Static subscriptions

subscriptions: string[]

Methods

createQuery

  • createQuery(init?: IQueryConfig): Query
  • Parameters

    • Optional init: IQueryConfig

    Returns Query

init

subscribe

  • subscribe(type: string | ComponentClass): void
  • Parameters

    • type: string | ComponentClass

    Returns void

update

  • update(): void

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