The interval ID for the game loop.
Starts the game loop.
Note: setInterval
is used instead of requestAnimationFrame
because all
logic runs at a fixed rate.
The target number of times per second to run the interval at.
Stops the game loop.
The game loop that runs the ECS systems and ticks the world.
Generated using TypeDoc
The manager for the ECS World instance.
https://github.com/fritzy/ape-ecs/blob/master/docs/World.md